/******** music.c songs for each application ********/ //Musical note values //C below middle C to C above middle C //zeros are rests //flash char notes[] = {239,213,189,179,159,142,126,120,106,94,90,80,71,63,60,0,0,0,0}; // dodge song based on FF3 Decisive Battle flash char dodge_song[] = { 94,120,142, 90,120,142, 90,120,142, 90,120,142, 94,120,126,106, 94,120,142, 90,120,142, 90,120,142, 90,120,142, 94,120,126,106, 142,142, 94, 94,106,120,120,126,126,120,106, 0,106,106,126,126, 189,142,126,120,126,142,189,239,247, 0,239,253,253,239,247,239, 213,213,189,239,239,189,213,189,179,253,247,179,142,213,159,142, 142,189,120,126,142,189,239,253,247,247,239,253,253,239,247,239, 213,213,189,239,239,189,213,189,179,247,239,179,142,213,159,142, 142,189,120,126,142,189,239,253,247,247,239,253,253,239,247,239, 213,213,189,239,239,189,213,189,179,213,159,189,142,179,126,159}; // tunnel song based on FF6 Battle Theme flash char tunnel_song[] = { 179,173,179,173,179,173,201,201,179,173,179,173,179,173,201,201, 142,126,120, 94, 80, 90,106, 90, 94, 94,142,142,142,106,120,126, 142,142,189,189, 0,189,179,159,189,189,189,189,189,189, 0, 0, 142,126,120, 94, 80, 90,106, 90, 94, 94,142,142,106,106,120,126, 142,142,142, 0,142,189,179,159,142,142,142, 0,159,106,126,159, 142,142, 0,126,120,120, 0,126,142, 0,126,142,142,189,179,126}; // simple paint song, from Professor Land's code flash char paint_song[] = { 239,213,189,179,159,142,126,120,106, 94, 90, 80, 71, 63, 60, 0};